Tiny Rogues is a challenging roguelike dungeon crawler with bullet-hell elements. Players choose from over 30 unique classes, each with distinct playstyles and abilities. The game features procedurally generated dungeons, hundreds of items and weapons, and intense boss battles.
The Cinder difficulty system allows players to add up to 16 modifiers that increase challenge, making it a favorite for challenge runners seeking the ultimate test of skill.
Standard CRC Challenge Definitions
The following challenge types use CRC's standard definitions. See the Glossary for full details.
Damageless:
- Damage is any loss of your character’s current health, regardless of the source.
- Changes to maximum health are not damage, even if they also change current health or later restore.
Deathless:
- A death is when your character fails in a way that resets progress, typically with a penalty like losing lives, items, or other resources.
Flawless:
- Damageless, Deathless, Glitchless
- [needs further updating]
Hitless:
- A hit is when an NPC or dynamic object makes contact with your character's hurtbox, causing damage or hard crowd control (Hard CC).
- Player-initiated actions that cause damage or movement are NOT hits.
Run Submission Requirements
- Full, unedited video proof is required
- Video and Audio must be clearly visible and audible.
These defaults apply while game-specific rules are under community review.
These rules have been proposed by the community and are under review. They will become official when this game moves to Active status.
- Video Required: All submissions must include video proof.
- No Mods: External mods or cheats are not allowed.
- Show death at the start of a run for unseeded.
- Visualize Player Hitbox: ON (in Options under Gameplay).
- Show the skill tree choices (optional).
- Show Cinder options (optional).
Credits
Contributors who helped establish this game's challenge run definitions:
- Gary_Asher — Category and rule definitions